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Papers On Hardware, Software & Industry
Page 40 of 90
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Information Technology Recommendations
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This 4 page paper makes recommendations for IT systems on a number of scenarios provided by the student. The scenarios include a small business, a large geographically diverse business, a non-profit making organisation and a sole trader. The bibliography cites 2 sources.
Filename: TEITrecc.rtf
Intel Corporation
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An 11 page paper discussing Intel's history, financial performance and likely
future. All industry observers expected PC sales to decline after late 1999, and they behaved
exactly as expected. PC manufacturers, Intel's best customers, are looking for other products to
sustain profitability, and Intel is doing the same. It has turned much of its attention to network
products, and it has a generation of quality and reliability behind it. The short term outlook is for
reduced sales as the company finds the right product mix, but the long term is seen to be as
lucrative as ever. Bibliography lists 11 sources.
Filename: KS-Intel.wps
INTEL, SWOT AND FIVE FORCES ANALYSIS
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This 7-pager paper examines computer processor manufacturer Intel and analyzes it using Five Forces and SWOT analysis. Bibliography lists 4 sources.
Filename: MTintswo.rtf
Intellectual Property Rights and International Implications
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This 15 page paper looks at the ongoing problem of intellectual property rights in a global economy. Cases are cited and concepts such as software piracy are defined and discussed. Bibliography lists 10 sources.
Filename: SA126IP.rtf
Intel’s Pentium 4 and Xeon Processors
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A 12 page paper comparing Intel’s Pentium 4 and Xeon processors. Pentium 4 meets the expectations of those heavily dependent on graphics and power needs limited to a single PC; Pentium Xeon specifically addresses the needs of those using workstations and servers. With Pentium 4 and Pentium Xeon, Intel has positioned itself to meet the needs of most PC-based users in today’s market. Includes 2 table and 4 figures. Bibliography lists 11 sources.
Filename: KSitPen4Xeon.rtf
Interaction with an Avatar Game
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This three page paper considers how the results of the analysis of people, activities, context and technology has influenced the way a platform game should allow an avatar to collect a variety of items and interact with whilst the game player needs to be aware of the status of the game. The paper considers the use and inputs, interactions and outputs.
Filename: TEgamede.rtf
Interactive Multimedia in Educational Software
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A 5 page paper discussing the benefits of interactive multimedia for expanding education. The paper reviews several goals of general education, including factors such as modeling, coaching, explaining, correcting and others, and reviews how interactive multimedia can meet those requirements. The paper concludes that the greater uniformity of the interactive multimedia approach results in the potential for greater customization of process according to learner characteristics and needs. Bibliography lists 10 sources.
Filename: KSeduIntMulti.rtf
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